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A Modular Storygame System
This modular system is designed to provide options when playing roleplaying/story games. I got the idea from this discussion on the Story-Games forum.
It’s also a place to toss bits of ideas that aren’t fully-fledged games in themselves.
Some sketches:
Upfront High-Level Decision-Making:
- Genre
- Tone
- Setting
- Character Types
Setting Detail:
See also: http://xbowvsbuddha.blogspot.com/2006/10/adventure-funnel.html
Character Detail:
- Story Structure
- Goals and Dilemmas
- Invoking New Minigames
- Invoking Plot Twists and Challenges
- Plot Escalators
- Stakes Setting
- Ploys
- Conclusion
- Combat
- Con-Game, Social, Duel of Wits
- Investigation, Research, Knowledge, Mental
- Making Stuff
- Stunts
- Stealth
- Epic Battle Strategy
- In-Game Game-Playing
Special Situations:
- Chase, Race, Race Against Time
- Quest
- Relationship, Romance
- Politics
- Exploring
- Guarding, Penetrating Security
- Rebellion
- Escape
- Rescue
- Revenge
This Modular Game System copyright 2006 by Mike Reeves-McMillan.