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A Modular Storygame System

This modular system is designed to provide options when playing roleplaying/story games. I got the idea from this discussion on the Story-Games forum.

It’s also a place to toss bits of ideas that aren’t fully-fledged games in themselves.

Some sketches:

  • Acts of Increasing Desperation
  • Pentasystem v0.1
  • Pentasystem v0.2

Upfront High-Level Decision-Making:

  • Genre
  • Tone
  • Setting
  • Character Types

Setting Detail:

  • Setting Creation and Modification
  • Setting Recording
  • Setting Introduction

See also: http://xbowvsbuddha.blogspot.com/2006/10/adventure-funnel.html

Character Detail:

  • Character Creation and Modification
  • Character Recording
  • Character Introduction

Story Control:

  • Story Structure
  • Goals and Dilemmas
  • Invoking New Minigames
  • Invoking Plot Twists and Challenges
  • Plot Escalators
  • Stakes Setting
  • Ploys
  • Conclusion

Challenge Resolution:

  • Combat
  • Con-Game, Social, Duel of Wits
  • Investigation, Research, Knowledge, Mental
  • Making Stuff
  • Stunts
  • Stealth
  • Epic Battle Strategy
  • In-Game Game-Playing

Special Situations:

  • Chase, Race, Race Against Time
  • Quest
  • Relationship, Romance
  • Politics
  • Exploring
  • Guarding, Penetrating Security
  • Rebellion
  • Escape
  • Rescue
  • Revenge

This Modular Game System copyright 2006 by Mike Reeves-McMillan.


Page last modified on May 23, 2007, at 04:31 PM
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