An Ecclesiastic is a member of the clergy or of a religious order.
The subtypes of the Ecclesiastic are as follows:
| Subtype | Distinctive Features |
|---|---|
| Priest | Usually has a responsibility in one location. |
| Monastic | Belongs to a religious community. |
| Hermit | Lives in a remote region and assists travellers, and the local community if any. |
The crosstypes of the Ecclesiastic are as follows:
| Crosstype | Distinctive Features |
|---|---|
| Enchanter Ecclesiastic | Knows some magic. |
Refer to the Chart of Ecclesiastical Names?. When initially encountered, the ecclesiastic may be described by his or her order (if a monastic) or home (if a hermit).
These abilities are restricted to the Ecclesiastic character type. Nobody who is not an Ecclesiastic can take these abilities.
ANY?
Pray is the characteristic ability of the Ecclesiastic, and all characters whose primary character type is Ecclesiastic get it for free. All characters whose secondary character type is Ecclesiastic must spend an advance on getting it if they do not have it already.
Abilities on the chart will include:
These secrets are restricted to the Ecclesiastic character type. Nobody who is not an Ecclesiastic can take these secrets.
Secret of Blessing With a successful Pray ability check, your character may bless the actions of a group. You must state a specific goal for them to accomplish. Your success level with this ability check is a pool of bonus dice any member of this group can use in accomplishing this task. Cost: 1 Artes.
Secret of Divine Healing With a successful Pray ability check, your character may heal another (as for the First Aid ability).
Secret of Exorcism With a successful Pray ability check, your character can nullify a malignant spell or force a hostile supernatural entity to flee.
Secret of Raising the Dead Your character is able to return the dead to life under specific circumstances: They must have been dead less than three days, you must be in a “state of grace” (i.e. no sinful keys and several virtuous ones), and their return to life must be important to the greater good. Cost: 5 Artes.
Secrets on the chart will include:
An encountered Ecclesiastic will always be initially friendly and well-disposed to you.
Ecclesiastics usually have other ecclesiastics accompanying them unless they are hermits. A bishop or important priest may have a retinue including men-at-arms, clerks and the like.
Choose a name for your Black Knight from the Noble Names Table? if you like. We will refer to him simply as the Black Knight for this example.
The Black Knight’s pools are:
His abilities are:
He has the Secret of Knightly Discipline and no other Secrets.
His encounter card is a Jack, so his Key is the Key of Bloodlust.
He is hostile to you, because he is a Black Knight.
Let’s call our Church Knight Sir Jaufre of the Sorrowful Countenance.
Sir Jaufre’s pools are:
His abilities are:
His Secrets are:
His encounter card is a Queen, so his Key is the Key of Charity.
As a (non-evil) Knight he is friendly towards all comers.